Monday, February 9, 2009

Technoliteracy Memoir Part II

A few years later I was introduced to video and electronic games such as the Nintendo which included games such as Super Mario Brothers. Super Mario Brothers taught me part of the analytical process that is a key element in the literary arena. On the original Mario Brothers world six there was a duck that would walk down the large staircase prior to achieving the task of grabbing the flag at the end of the level. Mario had to kill this duck but if the duck was paralyzed at a specific point on the stairs points were obtained and enough extra men to last the entirety of the game.

PLEASE NOTE: On this particular snipette when the level begins it shows the number of men. That crown and square actually represents the unlimited amount of lives that Mario has on this particular example. Whoever completed this game used precise analytical and critical thinking to obtain this status.



Simon was another electronic memory game that I played in my early childhood. It helped me expand my memory and taught me concentration. This simple game had four basic colors and each color was assigned its own tone. Simon would start off with a simple sequence and the sequence would continuously get longer and more complex. This game used some of the senses that are necessary for writing, reading, and speech because you had to use visual, and auditory senses in order to perfect the game.

No comments:

Post a Comment